Irthos Sjach

Warforged Rogue Shadow Assassin

Description:

Warforged, Rogue 7th, Shadowdancer 3rd
Medium Construct (Living Construct)
Alignment: Chaotic Good
Hit Dice: 1+1, 7d6+7, 3d8+3 (76 hp)
Initiative: 3
Speed: 30’ (6 sq) (light enc.)
Space/Reach: 5 ft./5 ft.
AC: 15 (
2 Armor, +3 Dex), Touch 13, Flat-Footed 15
Saves: Fort +4, Ref +11, Will +5
Abilities: Str 14, Dex 16, Con 12, Int 16, Wis 14, Cha 11
Base Att/Grapple: +7 / +9

Single Attack:
Slam: 10 melee (1d42/20)
Shortbow: 10 ranged (1d6/20/x3)
Rapier: +10 melee (1d6
2/18-20)
Dagger: 10 melee (1d42/19-20)

Full Attack:
Slam: 10 melee (1d42/20)
Shortbow: 10/5 ranged (1d6/20/x3)
Rapier: 10/5 melee (1d6+2/18-20)
Dagger: 10/5 melee (1d4+2/19-20)

────┤ FEATS ├────
Dodge, Mobility, Weapon Finesse, Combat Reflexes.

────┤ SKILLS ├────
Appraise 3, Balance +17, Bluff +12, Climb +22, Concent 1, Diplomacy +2, Disable Dev +12, Disguise +02, Escape Art +8+2, Forgery 3, Gather Info +0, Heal +2, Hide +16, Intimidate +2, Jump +4, Listen +14, Mv Silently +15, Open Lock +12, Perf:Dance +5, Ride +3, Search +15, Sense Mot +2, Slt of Hand +84, Speak Lang 4, Spot +14, Survival +2, Swim +2, Tumble +15, Use Mag Dev +4, Use Rope +82.

Bio:

When House Cannith employed Irthos, he knew the honor that was bestowed upon him. Working directly for the makers meant he was not going to be sent out into the war, he was to have a special purpose.
Irthos was given extra training in guile and evasion, and unlike most Warforged, named. It seems the makers are not without a sense of humor, as ‘Irthos Sjach’ is draconic for ‘Secret Shadow’. Irthos was then magically bound to a shadow, an undead shade named Aar. Again with the humor, ‘Aar’ is the draconic term for ‘servant’.
When trade with Weissland came to a sudden halt, Irthos was sent to determine the cause and report back.

Irthos Sjach

Scarlet Dawn Kraethor